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Lifetime Subscriptions & the Lunduke Journal Affiliate Program
3 hours ago

Short-Short Version: With the introduction of the new Affiliate Program, the Lifetime Subscription option for The Lunduke Journal is being phased out.  All current Lifetime Subscriptions will be honored (for life), but no new Lifetime Subscriptions will be available.  The last date which new Lifetime Subscriptions will be available is Friday, October 11th, 2024.

 

Over the last few years, the "Lifetime Subscription" has been a wonderful thing for The Lunduke Journal.  It has provided significant bursts of revenue during those early "growing the business" years -- which made it possible for The Lunduke Journal to stay afloat, entirely thanks to subscriptions, at a time when other Tech publications (even well established ones) who relied heavily on advertising... were going out of business or downsizing (and turning to AI for content creation).

As The Lunduke Journal subscriber base grew, and matured as a publication, it became obvious that the Lifetime Subscription option needed to be phased out (in fact, many of you long-time subscribers have seen multiple attempts at doing exactly that).   But the time was never quite right.  Pieces of the puzzle (for running a successful publication business) were missing.

With the introduction of The Lunduke Journal Affiliate Program, the final piece is now in place.  As such, the Lifetime Subscription option is being retired.

  • New Lifetime Subscriptions will be available until Friday, October 11th, 2024.  After which, no new Lifetime Subscriptions can be purchased.
  • All Lifetime Subscriptions obtained will be honored.  For life.  Naturally.
  • As one last hurrah of the Lifetime Subscriptions, I've discounted them to $200 for their final days.

If you want one, grab one.

 

The Need for the Affiliate Program

 

I have been searching for an effective -- and easy to administer -- way to run an affiliate system for The Lunduke Journal for quite some time.  A system where other publishers (of any kind of content), or even simply avid fans, could promote The Lunduke Journal... and get a cut of the revenue.

There are two key reasons why this has been such an important thing to get in place:

  1. With other people promoting The Lunduke Journal -- and getting paid for their efforts -- that allows the publication to reach a wider audience and increase subscriptions (without me needing to focus on promotional activities quite as much).  Thus: more time and energy to focus on articles and shows.  Which is a good thing.
  2. And to provide a revenue stream for other publishers (podcasters, bloggers, etc.) to promote something that is not tied (in any way) to Big Tech.

Both are critical points, but I want to talk about that second one for a moment.

The Tech Publishing World (tm) is, currently, highly dependent upon advertising for one Tech Company or another.  And, with advertising revenue drying up -- rather rapidly -- this has left Tech Publications (of all kinds) in a position where they need to bend over backwards to make their few advertisers happy.

Which mean no publishing content critical of those Tech Companies.  Or any company those companies do business with.  And, most definitely, no publishing of content which might offend people with certain political leanings.

One misstep, and the last crumbs of Big Tech advertising revenue get swept into the dustbin.  Poof.  Another Tech publication either goes out of business or turns into (yet another) "Press releases turned into articles generated entirely by AI chatbots" outlet.

An solution was needed.  One which allowed publishers to continue putting out content, without changing their advertising focused business model, and without being reliant on making "Big Tech" happy.

With The Lunduke Journal Affiliate Program, any publisher can replace their Big Tech-centric advertising with ads for a Tech publication which regularly spits in the face of Big Tech.  And, importantly, continue earning revenue.

Because this effort is so important -- across the Tech Publishing world -- I have chosen to do an even split of all revenue with affiliates.  For every new subscription referred from an Affiliate, that Affiliate gets 50% of the revenue.

The goal is to make this as profitable as possible, in order to make it a viable replacement for current Big Tech advertising.  And making it a 50/50 split goes a long way toward making that happen.

Obviously, not every publication will be a good fit for promoting The Lunduke Journal.  But, for those which are, they now have that as an option.

As of a few days ago, Locals (which, owned by parent company Rumble, hosts The Lunduke Journal) has begun rolling out functionality (to select publishers) which makes an automated affiliate program possible.  And The Lunduke Journal jumped at the chance to implement it.

Meaning Locals handles all of the processing, revenue splits, and payouts automatically.  Very, very little overhead is required from me (and almost zero day-to-day administrative work).

Perfect.  This was the solution we'd been waiting for.

 

Lifetime & Affiliate Don't Mix

 

And, with the creation of The Lunduke Journal Affiliate Program, the time was finally right to fully sunset the Lifetime Subscription option.

The "Lifetime Sub" option had a good run -- and was huge help in bootstrapping the funding of the publication through those early days.  But it was time to put it out to pasture.

Besides no longer being needed for the business, there was also simply no reasonable way to tie the "Lifetime Subscriptions" and the "Affiliate Program" together.  The two simply do not work together on the back-end (they function in very different ways, from an administrative standpoint).

To everyone who picked up a Lifetime Subscription over the early years: Thank you.  You helped keep the lights on at The Lunduke Journal as it was finding itself and maturing as a publication.  You made all of this possible.  Your support -- both financial and otherwise -- has meant the absolute world to me.

I'm going to repeat these bullet points to make sure everyone knows exactly what is happening:

  • New Lifetime Subscriptions will be available until Friday, October 11th, 2024.  After which, no new Lifetime Subscriptions can be purchased.
  • All Lifetime Subscriptions obtained will be honored.  For life.  Naturally.
  • As one last hurrah of the Lifetime Subscriptions, I've discounted them to $200 for their final days.

Details on how to grab them are below.  Zero pressure.  If you've ever wanted one, I wanted to provide one last chance to do so.

 

How To Get a Lifetime Subscription

All the benefits of a Standard Monthly subscription... but pay once and never need to pay again.  $200.

  • Go to Lunduke.Locals.com/support.
  • Select "Give Once".
  • Enter "200" into the amount field.
  • After checking out, Lunduke will toss you an email once your account is set to full lifetime status.

How To Get a Lifetime Subscription (with Bitcoin)

You can also obtain a Lifetime Subscription via Bitcoin.

  • Make sure you have a Lunduke.Locals.com account (a free account works just fine).
  • Send $200 worth of Bitcoin (or more) to the following address:

bc1qyjakve8fywm8pz2v99v57yhjj0vzr2vjze6fcq

  • Email "[email protected]" with the following information: What time you made the transaction, how much was sent (in Bitcoin), and the email address you use (or plan to use) on Locals.com.

Here's a handy-dandy QR code you can scan that also has a Bitcoin Wallet Address for The Lunduke Journal:

102127_2uuarwwiqcds5s2.jpeg

 

 

 

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DOOM Now Runs on a Quantum Computer (Which Doesn’t Exist)
A hypothetical quantum computer… 70 times more powerful than the most powerful Quantum Computer.

When it comes to computers... I'm a pretty "Ones and Zeros" kinda guy.  Regardless of the platform or processor architecture, binary is what I'm used to.

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Ladies and gentlemen, I give you: QuanDOOM.

 

 

Ok, it doesn't look quite like a 256 color, VGA DOOM... but, still.  Pretty cool!

According to the developer, there are some pretty significant differences to regular "DOOM".  Namely (quoting the dev):

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  • Everything is x-ray due to reversibility shenanigans.
  • No color because it'd make rendering a lot harder and the x-ray would look weirder.
  • No music or sound.
  • No level secrets, although again it's just a matter of mapping.

 

From the developer:

 

"Despite decades of active research, there is yet to be developed a single practical use for quantum computers. This changes today, with the release of Quandoom, a port of the first level of DOOM designed for a quantum computer, given as a single QASM file, using a mere 70,000 qubits and 80 million gates. Although such a quantum computer doesn't exist right now, Quandoom is efficiently simulatable on a classical computer, capable of running at 10-20 fps on my laptop using the accompanying lightweight (150 lines of C++) QASM simulator."

 

Wait.  Wait.  QuanDOOM requires 70,000 qubits?

70 thousand?  How does that compare to the currently available Quantum Computers?  Well, heh, the most powerful Quantum Computer in the world -- produced by Atom Computing -- currently handles roughly 1 thousand qubits.

 

 

In other words: QuanDOOM requires a Quantum Computer that is roughly 70 times more powerful than anything currently available.

Currently, it can be run within a simulator -- because a Quantum Computer capable of running it doesn't exist -- on both Linux and macOS.  Gobbling up between 5 and 6 GB of RAM.

 

"The circuit needs 72,376 total qubits, 8,376 qubits not counting the screen, of which 6,986 are ancilla qubits. The circuit file has 83,651,224 lines, so at least that many gates (will actually be more, since many lines are subroutines)."

 

 

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Godot Responds to Mass Banning -- No Apology, Blames Banned Users
Plus: Godot censors journalists, asks banned users to beg to be un-banned.

Warning: This article contains screenshots of posts and statements which contain obscene and vulgar language.  Those statements are presented here, without edits, in order to accurately record these events.

 

Over the last few days, the team behind the open source Godot game engine has enacted a mass banning -- dubbed a "cleansing" -- of users, developers, and financial supporters who were perceived to have the "wrong" political views.

This morning, the Godot Foundation has -- after tremendous pressure -- issued an official statement on their X account.

 

 

Two images containing text.  The first of which reads as follows:

 

"On Friday, we made a tweet that unexpectedly led to a wave of harassment directed at our staff and community. We unequivocally condemn this abuse.

 

The volume of negative engagement overwhelmed our moderation efforts.

While attempting to protect the Godot community we mistakenly blocked individuals who were not participating in the harassment. The Godot Foundation Board takes full responsibility for these moderation actions.

 

If you believe you were blocked in error and have not violated our Code of Conduct, please contact us with the form linked below. We are committed to swiftly rectifying any mistakes.

 

We firmly stand by our mission to keep our community spaces free from hate, discrimination, and other toxic behaviors.

 

- The Godot Foundation Board"

 

The statement "we made a tweet that unexpectedly led to a wave of harassment directed at our staff" is, based on all available evidence, simply not true.  The majority of bannings, enacted by Godot, appear to have been directed towards people who were makings statements which could not be described as "harassing staff".

Many were variations on "why not focus on software?" or "why are people being banned?"

Likewise, the statement "The volume of negative engagement overwhelmed our moderation efforts" also appears to be false.

During the height of the mass "Cleansing", the employee responsible for "Community & Communications" for Godot openly mocked and insulted those being banned -- and had enough time and energy to "start a folder" of the replies to Godot's actions.

 

 

Got enough time to "start a folder" of people you ban -- and mock them online?  You probably are not "overwhelmed".

Two other points worth noting regarding this statement from the Godot Foundation:

  • It appears as though no banned accounts -- on any platform -- have been un-banned.
  • It also appears as though no action, of any kind, has been taken regarding the Godot team members responsible for the mass bannings.

Both actions would be incredibly simple to take -- and would help to ease the escalating tension between the Godot Foundation and the Godot users (and contributors).  Yet, notably, these actions have been specifically not taken.

That is a choice by Godot.

An additional, shorter statement was made concerning the Godot Discord moderator who called those being banned "the filth of humanity" who can "[censored] off to oblivion".

 

"We strongly condemn the harmful language used by Xananax, moderator of an unofficial Godot-related Discord server.

 

We want to clarify that Xananax is not hired by nor a spokesperson for the Godot Foundation.

 

As an organization, we have our own official Discord server, moderated together with the new volunteers vetted by our team."

 

Two points are worth noting with this statement.

The first is that Godot appears to be distancing themselves from this moderator by stating that this was an "unofficial Godot-related Discord server".

However, this Discord server was listed as the official Discord server -- according to the Godot Foundation website (as of just three months ago).  Likewise, "Xananax" has been often referred to as the "Main Moderator" for multiple years.

Thus proving that "Xananax" was, indeed, an official moderator of the official Discord server for Godot.  At least until... now.

The second point is that the Godot Foundation is "condemn[ing] the harmful language" of their moderator.  But what language, specifically?  Is Godot condemning the statement that their users are "the filth of humanity" who can "[censored] off to oblivion"?  We assume so... but they don't actually specify.

Well, luckily, another official moderator of the new official Godot Discord server has made an announcement to clarify:

 

 

I'll call your attention to the bullet point, second from the end:

 

"Additionally, posts made by community member Xan from back in 2016 have surfaced, that the Foundation had to distance itself from"

 

Wait.  2016?  The Godot Foundation was not condemning the new "filth of humanity" statements?

They were condemning... statements made... 8 years ago?  Seriously?

Well, ok.  What, pray tell, were those 8 year old statements that Godot finally decided to condemn?  Apparently... this is them.

 

 

That's right.  This "Xananax" made those statements on the (then) official Godot Discord server -- which the Godot team was totally fine with (even making Xananax the "main" moderator).

But, now that they've surfaced again, Godot has distanced themselves from those statements.  But not, it should be repeated, the "filth of humanity" statements.  Those statements, apparently, Godot agrees with.

 

Send Us Your Email to Get Unblocked

 

In a truly peculiar move, instead of simply unblocking / unbanning everyone who was "cleansed" over the last few days... the Godot Foundation has posted a Google Form for people to fill out to request a "Block Appeal" specifically for "X/Twitter".

 

 

To fill out this form, Godot is requiring users send them the email address associated with your personal Google / GMail account.

And, bizarrely, this only is for requesting an unblock on X/Twitter.  The mass blocks and bans on Discord and GitHub (source control) are, apparently, not available for appeal.

 

 

Those who have been "cleansed" must plead their case and give a specific reason why Godot, in their infinite mercy, should unban them.

 

So Many Questions

 

Naturally, The Lunduke Journal had some questions.

Specifically:

  • Has any action been taken against any individuals who engaged in the mass banning over the last few days?  Are those individuals still part of the Godot Team?
  • Does the Godot Foundation have a count of how many accounts have been banned and/or blocked (across GitHub, X, and Discord) during these actions?
  • How many of the blocked / banned accounts have been returned to normal?
Those questions (and a chance for providing comment) was sent to the creator of Godot, the Godot Foundation, and the Godot "Code of Conduct" team.
 
After a few hours, with no response of any kind from any member of the Godot Team, I joined the official Godot Discord server -- found the thread that was specifically created, by Godot, for people to ask questions regarding this issue -- and asked my questions again.

 

 

In less than 60 seconds, my questions were deleted by the Godot moderators.

 

 

As I sat there, in the Godot Discord topic -- specifically for asking questions about this issue -- I was amazed as I saw comment after comment, from a wide range of users, get deleted.  Right before my eyes.

More messages were deleted than were allowed to remain.

Journalists, users, developers... none were allowed to ask critical questions.  None allowed to express opinions contrary to the official statement from Godot.

What happens now is anyone's guess.  But Godot sure seems hell-bent on destroying themselves in a hurry.

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