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Total Linux Desktop PCs Now Over 56 Million
Linux marketshare has skyrocketed in the last year
August 21, 2024
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Over the last year, there has been a tremendous amount of movement in terms of reported Linux marketshare -- with multiple reports showing Linux breaking 4% of the total desktop PC market during the last several months.

But what does that mean in terms of actual, hard numbers?  A percentage is great and all... but how many Linux computers (Desktops and Laptops) are in operation?

Let's figure out exactly that using the best available data.

 

The Linux Marketshare Jump

 

There's no denying it, Linux marketshare has risen significantly over the last year.

Here's a chart showing the change between December of 2022 and July of 2024 -- a little over a year and a half.

 

That sort of marketshare percentage jump is impressive... but what does that translate to in terms of real, practical numbers?

 

How Many Linux PCs Are There?

 

Let's put the Steam numbers aside for a moment -- since that focuses entirely on a subset of gaming PCs -- and take a harder look at the details from Statcounter (4.45%) and Statista (4.03%).

Since we have a percentage marketshare range (4.03% - 4.45%), we need to have a rough idea of how many Desktop PCs there are out there.  In total (including Windows, Mac, etc.).  Not just shipping PCs... but total install base.

The best, most recent estimate we have for this data comes from Gartner -- and puts the total install base (world wide) of Desktop and Laptop PCs at roughly 1.399 Billion.  The reality is, this number is likely a little low as we have seen mild growth in that segment since that report was published.  Just the same, these numbers are the most accurate we have to work with... and should be pretty close to reality.

With that in mind, let's do some simple math and compare the total number of Desktop PCs (laptop and desktop) running Linux... in December 2022 and July 2024.

 

Oh, boy.  That's a big jump in just a year and a half.

According to Statista:

  • Dec, 2022: 33,855,800
  • July, 2024: 56,379,700

According to Statcounter:

  • Dec, 2022: 38,752,300
  • July, 2024: 62,255,500

In other words: As of July of 2024, there are between 56 Million and 62 Million Linux-powered desktop PCs.  Representing an increase of roughly 23 Million total installations.

 

What About Linux Gaming PCs?

 

Let's get back to the data from Steam... because knowing exactly how many Linux-powered PCs are being used for gaming is highly interesting.

We know that there are roughly 35+ Million peak online users of Steam...

 

 

But how many Monthly Active Users are there of Steam (ie. people who use Steam at least once per month)?  The best data we have -- which is over one year old -- says there are roughly 132 Million Monthly Active Users.

While it would be nice to have more up to date numbers, that 132 Million number will provide us with a good starting point.

Now let's plug in the July, 2024 percentage (2.08%) and compare that to the Dec, 2022 percentage (1.44%).

 

Total Linux PCs Using Steam:

  • Dec, 2022: 1,848,000
  • July, 2024: 2,745,600

While this increase, over the same time period, is not as impressive as what we see from the Statista and Statcounter numbers... going from 1.8 Million to 2.7 Million Linux gaming PCs is nothing to sneeze at.

Sure.  This may represent a small fraction of the total PC gaming market.  But 2.7 Million?  For Linux?

Absolutely wild.

Back in "Ye Olden Times" of Linux, we were just happy to get sound working... and have one or two games that we could actually get running.  To think that Linux is now a mainstream gaming platform with over 2.7 million installations used -- actively -- for gaming (using Steam)... is mildly mind-blowing.

 

Which Linux Distributions Are Being Used?

 

Measuring usage details of Linux distributions is notoriously difficult.  Some Linux Distros provide unreliable, poorly sourced data... and others provide absolutely no details whatsoever (for a variety of reasons).

As an example, Ubuntu provides zero details around the actual number of installations or active users.

In fact... one of the most detailed statistic provided by Ubuntu is (and this is not a joke):

"More people use Ubuntu than anyone knows!"

Seriously.  Here's a screenshot which also states "Hundreds of millions of PCs, servers, devices, virtual machines, and containers have booted Ubuntu to date" which... tells us almost nothing about how many PCs are running Ubuntu right now.

 

Luckily, Steam provides a breakdown of the most-used Linux distributions of their gaming platform.  While that doesn't give us a detailed view of the total market... it does provide some interesting data.

 

No surprise: SteamOS (based on Arch) is, by far, the most popular Linux distribution in use... by Steam.  With the vast majority of the growth focused on that one Linux Distro.

Just the same, the other usage numbers are also rather fascinating.  Noteworthy growth in Ubuntu, Arch, and Mint usage by Steam.  Pop!_OS (from System76) remained somewhat stagnant, and Manjaro saw a significant drop (both in terms of percentage and real, total numbers).

Does any of that map -- in any real way -- to non-gaming Desktop PCs?  Without detailed numbers from the major distributions (which we are unlikely to ever get), we don't have any way of knowing for certain.

 

What We Know About Linux Marketshare

 

So, as of July of 2024, what do we know about the real numbers regarding Linux marketshare?

  • Between 56 Million and 62 Million PCs (Desktops and Laptops) running Linux.
  • 23 Million additional Desktop PCs are running Linux as of July, 2024... compared to a year and a half earlier.
  • 2,745,600 Linux PCs running Steam (and actively using it, every month).
  • Nobody has a clue how many people use Ubuntu.
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"Andreas Kling creator of Serenity OS & Ladybird Web Browser" - Lunduke’s Big Tech Show - September 13th, 2023 - Ep 044

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"Andreas Kling creator of Serenity OS & Ladybird Web Browser" - Lunduke’s Big Tech Show - September 13th, 2023 - Ep 044
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Tea App Clone Exposes Driver’s Licenses
Last month the Tea App exposed 60 GB of personal data (including the government ID of users). Now a clone "TeaOnHer" App did the exact same thing. The future is stupid.

Last month, we saw the massive data breach of the “Tea App” — a smartphone app for women to talk about men they don’t like — resulting in over 60 GB of personally identifiable data leaked out to the public. Stuff like selfies and pictures of drivers licenses.

Well, it didn’t take long for a “TeaOnHer” App to appear — with the same basic functionality, except this time for men to talk about women they don’t like.

 

And, of course, the developer of “TeaOnHer” made the same basic mistake that the “Tea App” made: They permanently stored a ton of personal information. Including, once again, divers licenses.

You can already see where this is going.

Driver’s Licenses Everywhere

Almost as soon as the “TeaOnHer” app went live, writers for TechCrunch went looking to see if they could easily access any of that data. Because wouldn’t that be crazy if a copy-cat app made the exact same kind of security mistakes as the app it was copying?

What TechCrunch found was that it took no more than around 10 minutes for them to begin accessing pictures of drivers licenses of user accounts.

 

10 minutes!

With a bunch of the usual suspects of bad security being involved: unprotected file storage (in this case, Amazon), public API documentation, and a lack of secured API calls.

Now, unlike the “Tea App” breach — which resulted in massive archives of personal data published all over the web — it isn’t known if these vulnerabilities actually resulted in significant data archives getting out there in the wild.

But, as the writers at TechCrunch put it, “The bugs were so easy to find that it would be sheer luck if nobody malicious found them before we did.”

There’s a Lesson Here… But it Won’t Be Learned

Sure, this “hack” of the “TeaOnHer” App was easy — as was the hack of the “TeaApp” before it. Both of those systems were comically insecure.

But, the reality is, no complex online system is truly secure.

Have a website or App which stores (and publishes) user data? It can be hacked.

And, if there is sufficient interest in obtaining whatever data is being stored, not only can it be hacked… but it will be hacked.

The HaveIBeenPwned site, alone, has documented close to 15 Billion (with a B) accounts which have not only been breached… but reported and (often) made available in some way.

 

And that 15 Billion is only the breached accounts which we know about.

Anyone who works in IT can tell you that the vast majority of data breaches are never discovered. And the majority of those which are discovered… are never disclosed publicly.

Considering that the current population of the Earth is roughly 8 Billion, it’s safe to assume that every single adult on Earth, with an Internet connection, probably has several breached accounts already.

With the frequency, and size, of such data breaches increasing.

Should these Tea Apps have had better security? You bet your tuchus. From the looks of things neither developer spent any significant time trying to implement even the most basic security precautions.

For Pete’s sake, at least try to slow the hackers down a little.

But the real problem here is not the total lack of security — even “good” security can (and will) be overcome.

No.

The real problem is the type of data being permanently stored, in an Internet accessible way, by these services. If a service is likely to be breached (and any significant service is), a key goal is to limit the amount of data which a hacker can gain access to.

Here are a few good rules of thumb when dealing with data being stored on an Internet accessible server:

  • Do not store any more data, at any given moment, than is 100% necessary.

  • If previously stored data is no longer needed, delete it. Completely. Not “flagged” for deletion. Actually deleted.

  • Whatever data you are storing should be encrypted whenever possible.

  • If sensitive personal data absolutely must be stored, for legal and regulatory reasons, consider physical archives stored in a secure location instead of an Internet connected server.

  • And, of course, don’t use unprotected (or barely protected) “cloud” file storage like the numbskull developers of these “Tea” apps did. That never ends well.

Simple guidelines which, if followed, could significantly reduce the negative impact of inevitable data breaches.

But, of course, few online services — big or small — will follow such guidelines. They will continue expanding the quantity of data they store on increasingly complex systems.

Which means we’ll see more and more data breaches — containing an ever increasing amount of personal data.

Welcome to the future.

The stupid, stupid future.

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Linux Foundation’s New Banned Words: Hung, Pow-wow, & Sanity Check
The Academy of Motion Picture Arts & Sciences, Netflix, Apple, & Intel teamed up with The Linux Foundation to say "don't use HUNG when talking about software."

The Linux Foundation has announced the release of a new “Inclusive Language Guide” — which adds a handful of new words you are not allowed to say.

And it’s even more ridiculous than you might expect.

 

This new “Inclusive Language Guide” is designed to “drive a more diverse, equitable, and inclusive culture” (read: DEI) and to replace “offensive language” with “acceptable language”.

Past iterations of the “Inclusive Language Guide” included “Socially Charged” words such as “Master / Slave”, “Black / White”, and even “Owner”.

This new revision officially adds “Pow-wow” to that list of death-causing words.

 

Of course, any “gendered language” remains firmly off limits. “Manpower”? Can’t say that. And definitely don’t use “gendered” pronouns like “he” or “she”.

Doing so is literally genocide.

 

Which brings us to my favorite new additions (to the “Ableist” and “Violent” language sections of the list).

  • Sanity Check

  • Dummy

  • Hung

That’s right. You can’t use the word “hung” anymore.

 

I deleted 3 different titles for this story containing the word “hung”. They were all very entertaining and very inappropriate. I would like credit for the restraint I am showing right now.

As crazy, insane, and abnormal (see what I did there?) as this list of “bad” words is… what’s even stranger is the group behind it.

This is a joint project between The Linux Foundation and — wait for it — the Academy of Motion Picture Arts & Sciences. Yes. The one that produces the Oscars.

 

The two organizations teamed up to create the Academy Software Foundation.

Which, apparently, ran out of worthwhile things to work on… and, instead, chose to add “hung” to a “don’t use this word in the software industry” list.

That organization also worked with the Alliance for OpenUSDanother Linux Foundation Project — to publish this list.

 

Who, exactly, is responsible for making all of this happen at the Alliance for OpenUSD?

Pixar, Nvidia, Adobe, Autodesk, and Apple.

 

And the leadership over at the Academy Software Foundation includes companies like Netflix, Sony, Adobe, Intel, Microsoft, and Epic Games.

 

Right about now you may be wondering why Epic Games and Amazon is so worried about you using the word “hung”.

I don’t have an answer for you.

It’s weird.


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