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Myth: "HTML was invented by Tim Berners-Lee"
The truth? He copied someone else's work.
April 10, 2024
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Go to any search engine and type in, "Who invented HTML" and you'll -- almost always -- be given the following answer (or some variation on it):

"HTML was invented by Tim Berners-Lee."

Want to know a little secret?  That is utter hogwash.

"Heresy," you proclaim!  "Everyone knows Sir Tim Berners-Lee, who was knighted by the Queen and won of the Turing Award, created the HyperText Markup Language!  You better have some serious proof to backup such an outlandish claim!"

Challenge accepted.

To start with, let's look at a simple HTML document.

HTML.  I think?  Maybe?

Oh, wait.  Hold up.  I accidentally used the wrong screenshot.  That's not HTML... that's SGML.  A totally different language used several years before HTML.

Here.  Let me post an HTML screenshot.

Or is it the other way around?

Dagnabbit!  I did it again!  This time I accidentally posted a picture showing an HTML sample next to an SGML sample!

Funny.  They look exactly the same.

What the heck is SGML?

SGML -- the Standard Generalized Markup Language (aka ISO 8879) -- was set as a standard back in 1986... 7 years before the release of the HTML 1.0 specification.

Over in Switzerland, at CERN ("Conseil européen pour la Recherche nucléaire" aka "European Organization for Nuclear Research"), Anders Berglund adopted SGML primarily for usage in formatting documentation.

Title page of the CERN SGML User's Guide

That variation on SGML -- dubbed "SGMLguid" -- remained in usage at CERN for several years.  And, in 1987, Tim Berners-Lee was hired as a contractor at CERN.

Where, wouldn't you know it, part of Tim's job was using that CERN implementation of SGML.

A few years later, HTML was born.  Just to jog your memory, here is a document marked up in both Tim's HTML 1.0... and the CERN variant of SGML.

Mic drop.

Find the difference.  I dare ya.

Now, I'm not saying that Sir Tim Berners-Lee directly copied HTML from SGML (and the implementation that Anders Berglund made of it)... wait... yes.  Yes, I am.  I am saying exactly that.

HTML is a copy.

That's not entirely fair to Sir Tim.

In defense of Sir Tim, Knight of Her Majesty the Queen, he did do more than simply make a copy of SGML when "creating" HTML.

In fact, Sir Tim made three -- very important -- changes to SGML in order to make it HTML:

  1. He added the "a href" link tag.
  2. He changed the file extension from ".sgml" to ".html".
  3. He implemented an SGML parser which only implemented a little over a dozen tags from SGML... and ignored the rest.  And called it "HTML".

While item 1 (the HREF tag) is a noteworth change over SGML, items 2 and 3 (which are very real) only serve to reinforce the fact that HTML is -- for the most part -- simply a copy of an existing SGML implementation.  And a less functional one at that.

As an example, here is the very first HTML document ever written.  Which, other than the usge of HREF, is identical to SGML.

The very first HTML document, written by Sir Tim Berners-Lee - December 3rd, 1990

Change that "href" tag to something which SGML recognizes -- such as a different "Anchor" type (which is what the "a" stands for in "a href") -- and this instantly becomes a valid SGML document.

But... HyperText!  That's important!

While the addition of a standardized way of including simple looking HyperText Anchors (aka "links" or "a href") was a welcome addition to SGML... that was, at the time, the only significant change which Sir Tim implemented in his SGML copy known as HTML.

(Other than changing the file extension to ".html", of course.  That was pretty... important.  *cough*)

Back in the late 1980s, people were adding HyperText (and linking between "documents") everywhere.  Shoot.  Apple already had a fully graphical HyperText system known as HyperCard.

HyperCard 1.0

In fact, nearly every major On-Line service of the day included some form of linking between documents.

With the HyperText hype train fully underway -- across the entire computing universe -- it was only natural that any update to -- or copy of -- SGML would include that functionality.

So... yes.  Sir Tim Berners-Lee adding "HREF" to SGML was important.  But, otherwise, HTML was little more than a direct copy of existing work.

None of this is disputed.

These are historical facts that are well documented.  Shoot.  The W3C, itself, agrees with everything I said above.

So why, then, is this important to talk about any of this?

Because the getting history right is important.

The ridiculous myth that "Tim Beners-Lee invented HTML" has been repeated, over and over again, every single day... for decades... resulting in that myth becoming accepted as gospel truth.  With awards and acclaim (and even a knighthood) showered upon Sir Tim, in part, because of that myth.

The work which Tim Berners-Lee did on that initial HTML 1.0 release was -- to put it bluntly -- trivial.  At most.  Bordering on plagiarization.

The reality is... Tim stood on the backs of giants.  He wasn't simply inspired by others... he directly copied them.  To the point where Tim's work is almost indistinguishable (see the screenshots above) from the work which he copied (and is almost always attributed to him).

Some of the giants he stood on the backs of:

  • Anders Berglund (and his work on SGMLguid at CERN).
  • Charles Goldfarb, Edward Mosher and Raymond Lorie (the original creators of GML, upon which SGML was based -- note that "GML" was named after the first letters in their last names).
  • Ted Nelson and Douglas Engelbart for their early (1960s) work on HyperText systems.
  • And so many others.

Every single one of those names contributed something new and significant to the world of HyperText and Markup Languages.  They blazed new trails.

Sir Tim copied the existing SGML, changed the file extension, removed a few features, added an anchor tag (which was a feature everyone and their dog was doing at the time), and released it.

"Modifying a Work" vs "Claiming it as Your Own"

If I were to, for example, fork the Linux kernel -- change one line of code -- and release it as "NotLinuxWinkWink"... I can do that.  It's an open source project, and I can legally make modifications and release copies.

But, if I were to then receive near universal acclaim for inventing "NotLinuxWinkWink"... that's a problem.  Legality aside, that just wouldn't be right.  Or true.

Likewise, if I were to copy the specification for the C programming language... and change one line (or add one feature)... it would not be true to say that I "invented" a new language.  I tweaked something that already existed (that somebody else built).  A little.

Thus is the case with Sir Tim and HTML.

Was Sir Tim an instrumental figure in computing?  You bet.  Does he deserve a mention in the history books because of that?  Absolutely.  And in some positive ways, at that!

But did he "invent" HTML?  Not by a long shot.

And we need to stop repeating that myth.

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For the next 2 days (through Wednesday, January 15th), in addition to regular subscriptions, you can grab two limited discounts:

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The House of Lunduke BBS
Telnet: BBS.LUNDUKE.COM

The House of Lunduke BBS is a 20 node, Telnet BBS (bbs.lunduke.com) focused on the golden age of DOS BBS gaming -- including TradeWars 2002 and Legend of the Red Dragon.

 

 

The BBS is free to use, & creating an account takes only a moment.  All new users are granted 2 hours of access to all games on the system (more than enough to get in your daily turns of every one of these classic games).

Current games on the BBS:

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How to Connect

 

Accessing The House of Lunduke BBS is incredibly easy.  Simply point any Telnet client at "bbs.lunduke.com" on port 23 (the default Telnet port).

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telnet bbs.lunduke.com

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Once you have chosen your Telnet client, simply add "bbs.lunduke.com" to your address book and connect.  Or, from within some Telnet clients, you can also type "atdtbbs.lunduke.com" (no spaces).

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Or, if you want to get really old-school, it is possible to utilize DOSBox and an era appropriate terminal client (such as Telemate).

 

 

F.A.Q.

 

Q: What software does The House of Lunduke BBS run?

A: The core BBS software is known as Virtual Advanced (a successor to VBBS), a DOS-based BBS package that acheived some popularity during the early 1990s.  All of the games on the system (known as "Door games" in BBS terminology) also run on DOS -- and each is the most popular version (or the last version) of each.  A Telnet server handles incoming telnet connections -- which then interfaces with the DOS-based BBS software, using what is known as a FOSSIL driver.

 

Fun Fact: A FOSSIL driver is a serial interface driver -- which makes it easier to use a standard interface to multiple different communication devices (such as a type of dial-up modem or a Telnet connection).  FOSSIL stands for "Fido Opus SEAdog Standard Interface Layer".  Which is a fun name.

 

Q: What does "20 node" mean?

A: In "ye olden times", BBSes used modems and phone lines.  One person, at a time, could call a BBS on each phone line.  Each of these is a "node".  We are now living in the future -- and using Telnet instead of phone lines -- which means that, in theory, we could have a small mountain of people connecting at the same time.  However.  Since we are using 1980s and 1990s DOS software, jury-rigged to work with the modern Internet, some of those old limitations still apply.  20 nodes were chosen as that makes for an incredibly large BBS system... but not too difficult to manage.

 

Q: Why not use a more modern BBS server?

A: There are several "modern" BBS servers -- with many fancy benefits.  MysticBBS, Synchronet, and others.  The House of Lunduke BBS is not about being modern.  Or fancy.  It is about preserving a snapshot of a high-point in BBS gaming history.

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