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Remembering MUD1 - The first multiplayer role playing game on the Internet
The roots of all online RPGs date back to 1978... and a PDP-10 computer.
October 22, 2023
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MUD -- Also known as a "Multi-User Dungeon", is a multiplayer, real-time, text-based virtual world and game.  Often played via Telnet orr SSH.

Let’s take a little stroll back to the 1970s… as we explore the history of the very first MUD — and, in fact, the very first multiplayer, online role playing game on the Internet: MUD1

The Inspiration

To truly understand MUD1 (the game which spawned the entire genre of Multi-User Dungeons), we need to go back to 1976 and the release of the first text adventure game: “Colossal Cave Adventure” (or simply ADVENT as it was known), developed by William Crowther.

Colossal Cave Adventure on a PDP-11

ADVENT was such a hit, that another group of developers at MIT (Dave Lebling, Marc Blank, and Tim Anderson) started a new game. Their goal was to expand on ADVENT. Better map. Puzzles. Dungeons and Dragons inspired combat. And a more advanced text input system.

That game, in 1977, was named “Zork”.

Fun side-note: The word “Zork” meant absolutely nothing. It was a made up, nonsense word used as a placeholder for the project. This was common practice at MIT. Before the game was complete, the team changed the name to “Dungeon”. After being released as “Dungeon”, the company that owned Dungeons & Dragons (TSR) got ahold of the developers and requested they not use the name. At which point the name of the game was changed back to Zork. And that’s how it stayed.

The original “Dungeon” version of Zork. Before the name change.

 

The Creation of MUD1

In 1979, two men over in Britain, at the University of Essex, started playing Zork (or, rather, “Dungeon” before the name was changed to “Zork”): Richard Bartle and Roy Trubshaw.

This game gave them the inspiration to create something similar… but multiplayer.

This game was known simply as “Multi-User Dungeon” (as, in a way, it was a “Multi-User” system that was a bit like the game “Dungeon”)… or MUD, for short. In later years it would be referred to as “MUD1” to more easily differentiate it from the growing category of “MUD” games.

According to the official account by Richard Bartle:

“The very first MUD was written by Roy Trubshaw in MACRO-10 (the machine code for DECsystem-10's). Date-wise, it was Spring 1979. The game was originally little more than a series of inter-connected locations where you could move and chat. I don't think it was called MUD at that stage, but I'd have to ask Roy to be sure. Roy rewrote it almost immediately, and the next version, also in MACRO-10, was much more sophisticated. This one was definitely called MUD (I still have a printout of it). The database (ie. the rooms, objects, commands etc.) was defined in a separate file, but it could also be added to during play. However, the result was that people added new rooms that were completely out of keeping with the rest of the environment, and, worse, added new commands that removed any spirit of exploration and adventure that the game may have had.”

At which point — around the spring of 1980 — Richard Bartle took over development from Roy Trubshaw:

“I had been helping Roy with the game-side of things for some time, starting with suggestions for version 1. Roy was mainly interested in the programming side of things, rather than the design of rooms, puzzles and so on. When he left Essex, I took over full control. At that point, there was no objective for the players, and only primitive communication. There was no points-scoring system, there were no mobiles, no containers, and even some of the infrastructure was missing (eg. two people in a dark room, one with a torch: the other still couldn't see). In terms of lines of code, Roy gave me about 25% of what was in the final program (mind you, it was the most essential 25%!). I added all the stuff about getting to be a wizard (which was previously 'debug mode' so implementors - Roy and I - could test out new room complexes we'd added.

Fun bit of trivia: Note how he describes himself as an “implementor”? This was true with the development of Zork/Dungeon as well. In fact, the small team working on Zork often referred to themselves as “imps”… for short.

Looking back on the original MUD, Roy describes the distribution of work thusly:

“Although Roy had written the basis of the system, it wasn't really a game, nor was it completely usable. Sometimes, the implication is given that I merely modified his program, or tidied up a few loose ends, whereas actually I wrote most of it (and unwrote some of it!). At other times, there's the suggestion that Roy just knocked together a basic shell devoid of anything really original or interesting; again, that's incorrect - Roy pioneered MUD programming, and had to design everything from scratch. So the writing of that first MUD was basically a team effort, and the way Roy and I expect to see it described is "MUD was created and written by Roy Trubshaw and Richard Bartle at Essex University in the UK", or words to that effect.”

By early 1980, the first trans-Atlantic, Internet, Role-Playing gaming session occurred:

"At this time, there was an experimental packet-switching system (EPSS) linking Essex University to ArpaNet in the USA. In Spring 1980, we got our first few external players logging in and trying the game out.”

This is a map of the original MUD1 (as drawn by a fan and published in the early 1980s):

That really takes me back. I recall drawing so many similar maps for other types of MUDs (many of which I played on local BBS’s). Some serious childhood memories there.

MUD1 becomes “British Legends”

In 1987, Richard Bartle struck a deal with CompuServe to bring MUD to their network. The original MUD server shut down, and the CompuServer version was launched… under a new name: “British Legends”.

In fact, British Legends is still technically accessible. Though, I’ve found the connection tends to drop regularly… making game play extremely difficult.

The Full Source Code

What’s more… the entire source code for MUD1 was released publicly in recent years.

You can find the full source code for MUD1 over on GitHub, including instructions on how to build it on a PDP-10.

MUDs live on!

Many MUDs are still going strong. Including games like Stellar Aeon:

And, on many Bulletin Board Systems, there is even one called “Door MUD”:

Considering that we are over 40 years since the creation of MUD… I’d say we’re not likely to see these sorts of games go away (at least not completely) any time soon…

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Funny Programming Pictures Part LIV
The Roman Numerals makes ‘em fancy.

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Mount a drive image from a remote server... on DOS.
Want your D:\ to point to an image running on a Linux box across the world? Yeah, you do.

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September 05, 2024
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The Internet Archive Loses Appeal. As Expected.
With more legal action on the horizon, how long before Archive.org closes?

The United States Court of Appeals (Second Circuit) just issued a ruling against the Internet Archive (Archive.org) -- rejecting their appeal, and upholding a previous ruling against them in the Hachette vs Internet Archive legal battle.

Make no mistake: This is very bad news for both the Internet Archive, Archive.org users, as well as other archival projects.

 

 

 

Hachette v. Internet Archive: The Short, Short Version

 

To make sure everyone is up to speed, here is the short, short version of this legal battle.

For many years, the Internet Archive has been creating digital copies of physical books (by scanning them) -- then allowing people to "borrow" those digital versions from Archive.org (in theory limiting the total digital books being "lent out" to the count of the physical books in the Archive's possession).

They never obtained permissions from the authors or publishers to do any of this.

In 2020, during the Covid lockdowns, the Internet Archive launched the "National Emergency Library" -- where they removed that "1 physical book : 1 digital book lent out" restriction.  Meaning anybody on the Internet could obtain digital scans of physical books... and the Archive could "Lend Out" an unlimited number of digital copies based on a single physical copy.

Again.  No permission was obtained from the writers or publishers.

Thus -- to the surprise of absolutely nobody -- the "Hachette v. Internet Archive" legal battle began.

And... The Internet Archive lost.  The judge ruled in favor of the publishers (including Hachette, Wiley, Penguin Random House, & HarperCollins).

Naturally, Internet Archive appealed that ruling.  But, boy-howdy, was their appeal a strange one which was destined to fail.

 

The Strange Appeal of The Internet Archive

 

On April 19th of 2024, the Internet Archive filed their final brief in their attempt to appeal this ruling against them.

In that ruling, one of the Internet Archive's core arguments was that it cost the Internet Archive a lot of money to make so many digital copies of books without permission... so, therefore, the Internet Archive should be allowed to do it.

That is neither a joke nor an exaggeration.  It sounds weird, because it is weird.

The Internet Archive truly attempted to make the case that spending a lot of money committing a crime... should make that crime legal.  (Could you imagine the mafia making that case?  Wild.)

You can read the full analysis, by The Lunduke Journal, of the appeal (including the appeal itself) for yourself for more details.

The reality is... there was never any chance that the Internet Archive's attempted appeal was going to be successful.  Their defensive arguments were highly illogical (bordering on flights of fancy), and brought nothing new or noteworthy to the case.  This was all painfully obvious.

 

The Lost Appeal

 

On Wednesday, September 4th, 2024, the opinion was handed down from the United States Court of Appeals.

While the full ruling is roughly 64 pages long, this single paragraph -- from the second page -- summarizes things quite well:

 

"This appeal presents the following question: Is it “fair use” for a nonprofit organization to scan copyright-protected print books in their entirety, and distribute those digital copies online, in full, for free, subject to a one-to-one owned-to-loaned ratio between its print copies and the digital copies it makes available at any given time, all without authorization from the copyright-holding publishers or authors? Applying the relevant provisions of the Copyright Act as well as binding Supreme Court and Second Circuit precedent, we conclude the answer is no. We therefore AFFIRM."

 

To call out the truly important parts:

"Question: Is it 'fair use' ... to scan copyright-protected print books in their entirety, and distribute those digital copies online, in full, for free ... all without authorization from the copyright-holding publishers or authors? ... we conclude the answer is no."

You can read the entire 64 page ruling for yourself.  Heck.  You can even read it on Archive.org.  But that line, right there, sums it all up.

Naturally, the Internet Archive has issued a statement.  Albeit... a short one.

 

"We are disappointed in today’s opinion about the Internet Archive’s digital lending of books that are available electronically elsewhere. We are reviewing the court’s opinion and will continue to defend the rights of libraries to own, lend, and preserve books."

 

What Happens Now?

 

The Internet Archive gets sued by some of the biggest book publishers... and loses.

The Internet Archive appeals... and loses.

What happens next?  Well.  Unfortunately -- for both the Internet Archive, and its users -- the future looks rather bleak.

First and foremost: Has the Internet Archive made, and distributed, digital copies of work you own?  This ruling will certainly not hurt your case should you decide to take legal action against Archive.org.

And -- holy smokes -- the amount of copyrighted material on Archive.org is absolutely massive.

The Archive.org software repository alone contains millions of items.  With a very large number of them being copyrighted material, posted there without permission of the copyright owner.

Simply going by the numbers, here's how much material is available on Archive.org (roughly):

  • 832 Billion archived webpages.
  • 38 Million printed materials (magazines, books, etc.).
  • 2.6 Million pieces of software
  • 11.6 Million videos files.
  • 15 Million audio files.
  • 4.7 Million images.

How many of those items do you think are there without permission (or possibly even knowledge) of the owners or creators?

Every single one now has an increasingly strong case when looking at potential legal action.

And it's about to get even worse for the Internet Archive.

 

UMG Recordings v. Internet Archive

 

That's right, the book publishers weren't the only ones taking legal action against Archive.org. 

Universal Music Group and Sony have an ongoing lawsuit against the Internet Archive -- regarding the distribution of 2,749 audio recordings (with potential damages upwards of $412 Million USD).

Seriously.

 

"Plaintiffs bring this suit to address Defendants’ massive ongoing violation of Plaintiffs’ rights in protected pre-1972 sound recordings. As part of what Defendants have dubbed the “Great 78 Project,” Internet Archive, Blood, and GBLP have willfully reproduced thousands of Plaintiffs’ protected sound recordings without authorization by copying physical records into digital files. Internet Archive then willfully uploaded, distributed, and digitally transmitted those illegally copied sound recordings millions of times from Internet Archive’s website."

 

Sound familiar?  Digital copies.  No permission from the artists or publishers.  Free downloads for everyone.

Naturally, the Internet Archive attempted to have this suit dismissed... but their attempt was denied in May of 2024.  (Because if there's one constant in life... it's that the Internet Archive always loses in court.)  That case is going forward.

 

 

What happens if the Internet Archive loses this UMG / Sony case?  What happens if they are ordered to pay $412 Million in damages?

To put it simply: Archive.org doesn't have that kind of money.  They bring in roughly $20 Million (give or take) per year.  That type of legal liability would absolutely destroy the Internet Archive.

 

 

And, here's the thing, the Internet Archive is almost assuredly going to lose that lawsuit as well.

Regardless of what you, I, or anyone else thinks of the Internet Archive -- and, make no mistake, I use that service several times a week (and love it) -- the law here is incredibly clear and well tested.

The Internet Archive runs one of the largest (if not the largest) website of pirated and stolen digital material on the planet.  Sure, it may also provide extremely valuable (and often, very legal) services as well.. but that doesn't make those crimes go away.

With each legal defeat, the Internet Archive grows increasingly vulnerable to additional attacks.

Simply being logical about it... it seems highly likely that we'll see additional suits brought against the Internet Archive in the months ahead.  Books, music, TV shows, software... Archive.org contains a massive mountain of copyrighted material in all areas.  These are suits which the Internet Archive would be almost certain to lose.

With this reality looming, how long until Archive.org will be forced to shut down entirely?  That day is likely not far off... and a sad day it will be.

 

The Archive Had to Know This Was Coming

 

The truly sad part?  The leadership of the Internet Archive had to know exactly what they were doing.

Every step of the way, it was obvious that they were going to lock horns with publishers (and lose).

Heck, I told them.  Repeatedly.

But, even if The Lunduke Journal hadn't pointed this out... it was a brutally obvious certainty to anyone even mildly familiar with copyright law and the workings of Archive.org.

Which means: The Internet Archive knowingly put their entire service at risk (including the Wayback Machine, the massive archive or pre-copyright audio recordings, etc.) because they wanted to publish copyrighted material against the wishes of the authors or publishers.

Despite this, they continue to push a public perception campaign where they pretend that publishers and authors are burning their own books.  When the reality is... the books are still available a wide variety of ways.  Archive.org simply got in trouble for copying and distributing them without permission.

 

 

Something I find truly fascinating about all of this, is that The Lunduke Journal will -- as usual -- get yelled at (rather extensively) for this article.  For simply pointing out the current reality of copyright law and how the Internet Archive has, knowingly, violated it.

People love Archive.org.  Heck, I love Archive.org.

And people are allowing their love for that website to convince them that anyone being critical of it... must, necessarily, be bad and evil.  An enemy.

But it is not The Lunduke Journal who is putting The Internet Archive in danger of being shut down.

Neither is it Sony, Hachette, Random House, or HarperCollins who are putting The Internet Archive in danger.

No, sir.

The only one putting The Internet Archive in danger... is The Internet Archive.

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