Lunduke
News • Science & Tech
Remembering MUD1 - The first multiplayer role playing game on the Internet
The roots of all online RPGs date back to 1978... and a PDP-10 computer.
October 22, 2023
post photo preview

MUD -- Also known as a "Multi-User Dungeon", is a multiplayer, real-time, text-based virtual world and game.  Often played via Telnet orr SSH.

Let’s take a little stroll back to the 1970s… as we explore the history of the very first MUD — and, in fact, the very first multiplayer, online role playing game on the Internet: MUD1

The Inspiration

To truly understand MUD1 (the game which spawned the entire genre of Multi-User Dungeons), we need to go back to 1976 and the release of the first text adventure game: “Colossal Cave Adventure” (or simply ADVENT as it was known), developed by William Crowther.

Colossal Cave Adventure on a PDP-11

ADVENT was such a hit, that another group of developers at MIT (Dave Lebling, Marc Blank, and Tim Anderson) started a new game. Their goal was to expand on ADVENT. Better map. Puzzles. Dungeons and Dragons inspired combat. And a more advanced text input system.

That game, in 1977, was named “Zork”.

Fun side-note: The word “Zork” meant absolutely nothing. It was a made up, nonsense word used as a placeholder for the project. This was common practice at MIT. Before the game was complete, the team changed the name to “Dungeon”. After being released as “Dungeon”, the company that owned Dungeons & Dragons (TSR) got ahold of the developers and requested they not use the name. At which point the name of the game was changed back to Zork. And that’s how it stayed.

The original “Dungeon” version of Zork. Before the name change.

 

The Creation of MUD1

In 1979, two men over in Britain, at the University of Essex, started playing Zork (or, rather, “Dungeon” before the name was changed to “Zork”): Richard Bartle and Roy Trubshaw.

This game gave them the inspiration to create something similar… but multiplayer.

This game was known simply as “Multi-User Dungeon” (as, in a way, it was a “Multi-User” system that was a bit like the game “Dungeon”)… or MUD, for short. In later years it would be referred to as “MUD1” to more easily differentiate it from the growing category of “MUD” games.

According to the official account by Richard Bartle:

“The very first MUD was written by Roy Trubshaw in MACRO-10 (the machine code for DECsystem-10's). Date-wise, it was Spring 1979. The game was originally little more than a series of inter-connected locations where you could move and chat. I don't think it was called MUD at that stage, but I'd have to ask Roy to be sure. Roy rewrote it almost immediately, and the next version, also in MACRO-10, was much more sophisticated. This one was definitely called MUD (I still have a printout of it). The database (ie. the rooms, objects, commands etc.) was defined in a separate file, but it could also be added to during play. However, the result was that people added new rooms that were completely out of keeping with the rest of the environment, and, worse, added new commands that removed any spirit of exploration and adventure that the game may have had.”

At which point — around the spring of 1980 — Richard Bartle took over development from Roy Trubshaw:

“I had been helping Roy with the game-side of things for some time, starting with suggestions for version 1. Roy was mainly interested in the programming side of things, rather than the design of rooms, puzzles and so on. When he left Essex, I took over full control. At that point, there was no objective for the players, and only primitive communication. There was no points-scoring system, there were no mobiles, no containers, and even some of the infrastructure was missing (eg. two people in a dark room, one with a torch: the other still couldn't see). In terms of lines of code, Roy gave me about 25% of what was in the final program (mind you, it was the most essential 25%!). I added all the stuff about getting to be a wizard (which was previously 'debug mode' so implementors - Roy and I - could test out new room complexes we'd added.

Fun bit of trivia: Note how he describes himself as an “implementor”? This was true with the development of Zork/Dungeon as well. In fact, the small team working on Zork often referred to themselves as “imps”… for short.

Looking back on the original MUD, Roy describes the distribution of work thusly:

“Although Roy had written the basis of the system, it wasn't really a game, nor was it completely usable. Sometimes, the implication is given that I merely modified his program, or tidied up a few loose ends, whereas actually I wrote most of it (and unwrote some of it!). At other times, there's the suggestion that Roy just knocked together a basic shell devoid of anything really original or interesting; again, that's incorrect - Roy pioneered MUD programming, and had to design everything from scratch. So the writing of that first MUD was basically a team effort, and the way Roy and I expect to see it described is "MUD was created and written by Roy Trubshaw and Richard Bartle at Essex University in the UK", or words to that effect.”

By early 1980, the first trans-Atlantic, Internet, Role-Playing gaming session occurred:

"At this time, there was an experimental packet-switching system (EPSS) linking Essex University to ArpaNet in the USA. In Spring 1980, we got our first few external players logging in and trying the game out.”

This is a map of the original MUD1 (as drawn by a fan and published in the early 1980s):

That really takes me back. I recall drawing so many similar maps for other types of MUDs (many of which I played on local BBS’s). Some serious childhood memories there.

MUD1 becomes “British Legends”

In 1987, Richard Bartle struck a deal with CompuServe to bring MUD to their network. The original MUD server shut down, and the CompuServer version was launched… under a new name: “British Legends”.

In fact, British Legends is still technically accessible. Though, I’ve found the connection tends to drop regularly… making game play extremely difficult.

The Full Source Code

What’s more… the entire source code for MUD1 was released publicly in recent years.

You can find the full source code for MUD1 over on GitHub, including instructions on how to build it on a PDP-10.

MUDs live on!

Many MUDs are still going strong. Including games like Stellar Aeon:

And, on many Bulletin Board Systems, there is even one called “Door MUD”:

Considering that we are over 40 years since the creation of MUD… I’d say we’re not likely to see these sorts of games go away (at least not completely) any time soon…

community logo
Join the Lunduke Community
To read more articles like this, sign up and join my community today
1
What else you may like…
Videos
Podcasts
Posts
Articles
Over 2,000 AI Generated Linux Kernel Patches in the Last 45 Days

The number of monthly Al / LLM generated code submissions to the Linux Kernel has increased by over 2,700% since February.

Massively Discounted Lifetime Subs Through June:
https://lunduke.substack.com/p/50-off-yearly-and-massively-discounted

More from The Lunduke Journal:
https://lunduke.com/

00:16:36
AI + Rust = More Backdoors

Have a goal of inserting undetected backdoors (and other exploits) into popular software? Rust & Al code generation are here to help.

50% Off Yearly, & Massively Discounted Lifetime Subs Through May 31:
https://lunduke.substack.com/p/50-off-yearly-and-massively-discounted

More from The Lunduke Journal:
https://lunduke.com/

00:16:05
Open Source Projects Banning AI, From QEMU to NetBSD

While the Linux Kernel is becoming "Vibe Coded", other Open Source projects are outright banning all Al / LLM contributions. Including Haiku, OBS, Zig, & more.

50% Off Yearly, & Massively Discounted Lifetime Subs Through May 31:
https://lunduke.substack.com/p/50-off-yearly-and-massively-discounted

More from The Lunduke Journal:
https://lunduke.com/

00:12:29
November 22, 2023
The futility of Ad-Blockers

Ads are filling the entirety of the Web -- websites, podcasts, YouTube videos, etc. -- at an increasing rate. Prices for those ad placements are plummeting. Consumers are desperate to use ad-blockers to make the web palatable. Google (and others) are desperate to break and block ad-blockers. All of which results in... more ads and lower pay for creators.

It's a fascinatingly annoying cycle. And there's only one viable way out of it.

Looking for the Podcast RSS feed or other links? Check here:
https://lunduke.locals.com/post/4619051/lunduke-journal-link-central-tm

Give the gift of The Lunduke Journal:
https://lunduke.locals.com/post/4898317/give-the-gift-of-the-lunduke-journal

The futility of Ad-Blockers
November 21, 2023
openSUSE says "No Lunduke allowed!"

Those in power with openSUSE make it clear they will not allow me anywhere near anything related to the openSUSE project. Ever. For any reason.

Well, that settles that, then! Guess I won't be contributing to openSUSE! 🤣

Looking for the Podcast RSS feed or other links?
https://lunduke.locals.com/post/4619051/lunduke-journal-link-central-tm

Give the gift of The Lunduke Journal:
https://lunduke.locals.com/post/4898317/give-the-gift-of-the-lunduke-journal

openSUSE says "No Lunduke allowed!"
September 13, 2023
"Andreas Kling creator of Serenity OS & Ladybird Web Browser" - Lunduke’s Big Tech Show - September 13th, 2023 - Ep 044

This episode is free for all to enjoy and share.

Be sure to subscribe here at Lunduke.Locals.com to get all shows & articles (including interviews with other amazing nerds).

"Andreas Kling creator of Serenity OS & Ladybird Web Browser" - Lunduke’s Big Tech Show - September 13th, 2023 - Ep 044
May 31, 2026

Microsoft is limiting AI usage by engineers. The token cost surpassed the cost of the engineers. Why hire experienced workers if they aren't going to use their well honed skills?

Microsoft discovered boyh through cost and Windows 11 disasters that AI is currently a tool. It is not a replacement for engineers or architects. Maybe in 8 to 10 years, buy not today.

To illustrate this, the article offers this anecdote from Uber.

Uber’s experience illustrates exactly how quickly that can happen. The company deployed Claude Code to 5,000 engineers and watched monthly usage rates climb to 84-95% by April 2026. Per-engineer API costs reached between $500 and $2,000 per month. The result: Uber burned through its entire $3.4 billion 2026 AI budget in four months. Its CTO said the annual budget had already been exhausted before the year was half over, AI Magazine confirmed.

https://www.thestreet.com/technology/microsoft-ceo-sends-shocking-message-to-employees

For a long time, I have held the opinion:
If You Cannot Define a Problem - then Any Effective Solution Is Very Unlikely.
👨‍🔧
@leebase @Lunduke
I hoped for "Internet Searches" to give me some useful results, but most of what I saw was "Weak Sauce." Lately there have been observations of "Spent a $$$ Ton on A.I. Tokens but All I Got Was Mush."
https://lunduke.locals.com/post/7969331/microsoft-is-limiting-ai-usage-by-engineers-the-token-cost-surpassed-the-cost-of-the-engineers-why#comments

see "4. Why..." for the explanation on Disappointing A.I.
Therefore ... here's Grok: starting with - The quote you mentioned is often attributed to Albert Einstein (though the exact wording varies). It perfectly captures a fundamental truth in problem-solving, especially in technical fields.

1. "Defining the Problem" in Tech Support and DevOps

In both Tech Support and DevOps, problem definition is the highest-leverage activity.

Good Problem Definition includes:

  • What exactly is happening? (Symptoms, not assumptions)
  • **When and ...
21 hours ago

Is this possible???

The "Windows 1.0" Lunduke Lifetime Wall is here!

Two awesome tidbits:

  1. The 7th Lifetime Subscriber Wall (aka “The Solaris Wall”) is full! No room for any more names! You can see the final version on the bottom of Lunduke.com (and at the end of new shows).

  2. The 8th Lifetime Wall will make its debut on Monday! The retro computing platform chosen for Wall number 8 will be… Windows 1.0!

If you would like to see your name immortalized in a screenshot of the very first version of Windows, from 1985, displayed on both Lunduke.com & at the end of all Lunduke Journal shows (you know you do):

Support the Lunduke Journal… and, at the same time, have your name immortalized in a screenshot of the operating system with (arguably) the worst color scheme in human history.

It’s a win-win.

 

-Lunduke

Read full Article
post photo preview
Lifetime "Solaris" Wall almost full!

Just a quick heads up that the 7th “Lunduke Journal Lifetime Subscriber Wall”, aka “The Solaris Wall”, is almost full!

The Solaris Wall has enough space for maybe 6 or 7 more names (depending on name length)… before we lock it down and move on to Wall Number 8 (which will be another retro computing platform).

Hard to say how long until the Solaris Wall is full… but no more than a few days. These things fill up fast.

First come, first served.

Huge thank you to every subscriber. The Lunduke Journal wouldn’t be possible without you. You rule.

-Lunduke

 
Read full Article
Last call for the "Amiga" Lifetime Subscriber Wall. It's almost full!

Holy smokes, that was fast.

The 6th Lunduke Journal Lifetime Subscriber Wall (aka the “Amiga OS 3.1” Wall) was introduced… what… a week ago?

I kid you not, the darn thing is already almost full! I was wildly unprepared for how popular this would be!

There’s enough space left for maybe 5 or 6 more names. Tops. Then I’ve gotta declare “Wall 6 (Amiga) is Full” and start Wall Number 7!

Here’s what all of the Lifetime Subscriber Walls look like (each shown at the end of every Lunduke Journal video):

 

If you want to get onto the Lifetime Subscriber Wall (and have any chance of making it onto the Amiga Wall before it’s full) here’s what you need to do (and do it quickly):

  1. Grab a Lifetime Subscription to The Lunduke Journal (if you don’t already have one).

    1. A Lifetime Sub includes all the standard perks (plus a few) and can be picked up via Locals, Substack, or Bitcoin (whichever you prefer).

  2. Email “bryan at lunduke.com” and let me know how you would like your name displayed (“Joe A.”, “Joseph Arnold”, “JoeyPants”, “SirJJMcManly”, etc.)

It’s first come, first served.

If you’ve already emailed me about being added to the wall, your spot is secured.

For the rest of you: Chop chop. At the current rate, I would be very surprised if the “Amiga Wall” wasn’t full by some time this weekend.

“Lifetime Wall 7” will be unveiled after the final name is added to the Amiga Wall. And, yes, it will be a different (awesome) retro computing platform.

As always, a huge thank you to every subscriber to The Lunduke Journal. Absolutely none of this would be possible without your support.

-Lunduke

Read full Article
See More
Available on mobile and TV devices
google store google store app store app store
google store google store app tv store app tv store amazon store amazon store roku store roku store
Powered by Locals