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The Apple Vision Pro: designed to make you less happy
Creepy. Dystopian. And more than a little like a drug dealer.
June 06, 2023
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The Apple Vision Pro is a truly remarkable feat of engineering.  Both the hardware and software of this, undeniably, revolutionary device are nothing short of phenomenal.  I stand in awe of the technical wizardry on display by the team at Apple.

That said.

It is crystal clear that the Apple Vision Pro will make those who use it less happy.

And this is not a bug.  This is not a flaw that needs to be ironed out.  The fact that the Apple Vision Pro will make people sad is core to the very design of the device itself.

The fact that Apple will benefit from the sadness of its users, suggests -- rather strongly -- that this is not an accident.

Allow me to explain.

Apple Vision Pro takes away your eyes

When you strap the Apple Vision Pro onto your face -- which Apple is encouraging you to do "all day", even while talking with other people -- no other human can see your eyes.

The eyes are a gateway to the human soul.  Not being able to see the eyes of the person you are talking to takes away a core part of the experience.

In fact, the Vision Pro doesn't simply cover up your eyes... it displays a "Deep Fake", 3D rendered representation of what your eyes might look like to the screen on the outside of the Vision Pro.

Apple-Vision-Pro-Eyes.jpg?w=1024

Is it creepy?

Yes.  Undeniably creepy.  Disturbingly so.

But, even more importantly, it places a barrier between you and whoever you are talking to.  Removing one core piece of the human experience.  By design.

But Apple doesn't stop there.  No, sir.  That is only the beginning.

Apple removes YOU from video calls

The world of video conferencing has exploded over the last few years.  For better or worse, many of us make an awful lot of video calls -- for both work and personal reasons.

And, while these video calls may not be as personal as being, you know, actually in front of another person... they still have the benefit of showing real video of the person you are talking to.  You can see their eyes.  Their facial experessions.  You can see what they really look like.

A core feature of the Apple Vision Pro is to remove that video of you... and replace it with a 3D rendered Deep Fake of what you might look like.

Seriously.

digital-persona-header.jpg?auto=webp&width=1280

Your face is covered by the Vision Pro, no video camera is there to capture your true face.  So what does Apple send to those you are on a video call with?  A terribly creepy -- and absolutely not real -- rendering of "you".

If you are on a video conference call with 3 other people -- and each of you is using the Vision Pro -- you now have 4 people... looking at not real, Deep Fakes of each other.  Placing yet another barrier between you and all other humans.

Apple Vision Pro is designed to isolate you

You'll note that, in all of the features of the Vision Pro, Apple is providing functionality that is not entirely new.  These are not new things we can do because of the Vision Pro... merely new ways of doing the things we already have been doing for our entire lives.

Case in point: Watching a movie.

apple-vision-pro-wwdc-2023-10.png?p=1

Putting a movie on a big screen TV, sitting on the couch, and enjoying a bowl of popcorn with your family.  Or your date.  Or your friends.

That is a core experience of modern humanity.  One which allows us to be together, to share experiences with those we love, and -- importantly -- truly be there.

But watching a movie in the Vision Pro -- which, according to Apple, was designed for exactly this usage -- means that, when you glance over at your date, you can't see her eyes.  Nor can she see yours.

Everyone wearing the Vision Pro is in their own world.  Isolated.  Alone.

Apple provided, during their grand announcement of the Vision Pro, a number of other examples for how they expect you to utilise this ground breaking device.

Such as: Watching your children play.

apple_vision_pro_screen_059.jpg

Instead of playing with your kids -- and, possibly, holding a camera to take pictures or record some home movies of the occasion -- you are encouraged to strap the Vision Pro over your eyes... and watch.

The recorded video, Apple says, will be truly amazing.

So, later on, you will be able to enjoy the ultra-HD, spacial, 3D-ish video of you not playing with your kids.

You will marvel at the stunning picture of that time when you could have engaged in one of the core human activities... but, luckily, Apple helped you avoid that heart-warming time with your children.

Also, when your kids look up at you, they won't see your eyes.  They will see a Deep Fake, dystopian rendering of what Daddy's eyes might look like.

Which definitely won't give your kids nightmares.

Vision Pro.  All day.  Even at work.

"But," I hear many of you saying.  "You don't need to use the Vision Pro all the time!  Just some times!"

That's not the way Apple is positioning it.

In fact, Apple repeatedly declared that their goal is to use the Vision Pro all day long.  Playing with your kids.  Watching movies.  Playing video games.  On video calls.  Walking around outside.

And even at work.

IMG_0058.jpeg

Just the same.

Even if the usage of the Vision Pro is limited to no more than 2 hours per day... that's still two hours where you are that much more cut off from all of humanity -- both those in the same room as you, and those are you on a video call with across the world.

Seeing Dad's eyes replaced with Deep Fake renderings, even for just a few hours, is already deeply disturbing.

This is some seriously dystopian future stuff here.  This is the type of technology that oh-so-many Sci-Fi stories warned us about.  Where technology -- advanced and impressive -- would cut us off from those around us.

Groups of people, sitting together, but not actually together.  Separated by the high tech wizardry strapped to their faces.

Each person, becoming increasingly sad... increasing unsatisfied with their life.  Yearning for any small hit of Dopamine they can get -- from a virtual "reward" or "trophy".  From a person sending them a digital "sticker".  From purchasing additional features, games, videos, and other consumables.

All in an endless quest to find some sense of happiness that would be found... by simply removing the device on their face.

Who benefits from this sadness?  Apple.

Make people sad, then charge them to get small doses of happiness.

This is not a new business strategy.

Facebook, Twitter, and other mass-Social Medial services have exploited exactly this model for years.  And where did they learn it?  From drug dealers.

Apple is merely the latest company to recognize the vast profits possible by making people sad, hooking them on the very source of the sadness (which will give them little doses of artificial happiness), and then charging them for it.

Subscriptions to Apple services.  Purchases on the new Apple Vision App Store.  Purchasing of additional Vision Pro's (and other Apple devices) so that those around you can "enjoy it with you".

Just like drug dealers.


Side note: I also discuss this problem in the latest episode of Lunduke's Big Tech Show.

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1950s Sci-Fi Style Computers, Powered by a Z80, Built in Holland
Remembering the (very) funky Holborn computers of the early 1980s

Between 1980 and 1983, a little company in The Netherlands built the “Holborn” series of computers… which can best be described as “1950s sci-fi… powered by a Z80”.

Note: The “Holborn” name is to signify that these computers were “Born in Holland”.  Hol.  Born.

While the company only lasted for a few years — and they only produced a handful of models — their distinctive designs (for both their cases and their hardware & software choices) are worthy of being remembered.

Just to give you a good example… this is the Holborn 9100 (and connected terminals):

I mean. Wow! Just look at that monitor! That distinctive neck just screams “1950s futurism”… and I absolutely love it.

Ok. Let’s back up a moment.

The company was founded in Hengelo (a town in The Netherlands, near the German border). This is their first office space:

Pictured below are the founders of the company — Dick Gerdzen (left) and Hans Polak (right) — surrounded by a bunch of Holborn computers and terminals.

Now. The computers. Let’s tackle them in chronological order.

The Holborn 9100

The first computer from Holborn was the 9100 (and the accompanying 9120 terminal). Pictured on the left in the picture below.

Photo Courtesy: Hack42 Museum
 

Note that the 9100 computer portion (where the CPU, drives, etc. were contained) is the size of a mini-fridge or a low profile filing cabinet (with the 9120 terminal sitting on top).

Yeah. The big filing cabinet thing on the floor? That’s the primary computer unit.

The specs of this system were as follows:

  • Zilog Z80 CPU @ 3.5 MHz

  • 72 KB of RAM (expandable to 220 KB)

  • 8 inch floppy drives

Which brings us to the Operating System… it was 100% custom and in-house developed. The Holborn OS was a multi-user system, booted entirely from ROM, which allowed multiple Holborn 9120 terminals to connect to a single Holborn 9100 computer (“Server”).

One extra (and optional) feature of the 9100… it had a photosensitive light pen which could be used as a pointing device. Not a mouse, but a light pen.

What did the Holborn Operating System look like in practice? How did it work? How, exactly, did the light pen work with the included software?

Those are questions I’ve had for many years… yet, despite hunting high and low, have never found so much as a single picture showcasing the Holborn OS in any readable way. Due to the Holborn OS only being available in ROM on the 9100 itself… no known digital archival copy exists.

In the end, only roughly 200 Holborn 9100 units were sold. (Though that number is debated… more on that in a moment.)

The Holborn 7100

This was a simplified (and cheaper) version of the 9100. Instead of supporting a whole office worth of connected terminals (as with the 9100), the 7100 only supported two connected terminals (users) at once.

It looked like the 9100. Acted like the 9100. Just with… less.

It is unknown how well this model sold. It is assumed that it did not sell well.

The Holborn 6100

In 1982, the Holborn Computer company had to make some tough decisions.

Their Holborn OS (booted from ROM), was not proving popular. And the CP/M operating system (from Gary Kildall’s Digital Research in Pacific Grove, California) was rapidly gaining in popularity.

Luckily the architecture already in use by Holborn computers (the Z80) had a native version of CP/M.

Thus the lower priced, and smaller footprint, Holborn 6100 line was born. Same Z80 CPU, and now with a maximum 192 KB of RAM (slightly less than the 9100)… but, this time, booting the CP/M operating system off disk.

No more booting from ROM. No more in-house developed operating system.

This is the Holborn 6140 with the connected 6110 terminal. See? Much smaller than that gigantic 9100 mini-fridge. But still retained that fantastically interesting terminal design.

Here is a shot of the Holborn 6100’s screen, running CP/M.

Image courtesy Technisch museum
 

How many of these machines shipped? Reports put it somewhere in the ballpark of around 100.  Total.

Though the lack of information makes this fact difficult to confirm. Regardless, it was not exactly selling like hotcakes.

The Holborn 6500

The final computer designed by Holborn was the ill-fated 6500.

In the 6500, Holborn removed the keyboard from the terminal body (making it a detached keyboard), and filled the base of the terminal with the computer guts (thus eliminating the need for the separate computer housing used in earlier models). As shown in this advertisement for the “not yet released” 6500:

And here is a shot of the inside of the Holborn 6500, with the top of the case lifted up to show the internals.

Image courtesy: Inexhibit

Unfortunately Holborn Computers declared bankruptcy in April of 1983… before shipping the 6500.

The End of Holborn

And here is where things become increasingly sad for the company.

When Holborn went bankrupt, investigators determined that only 50 units were sold of the 9100 and 7100 combined. And that the company had over 3.5 million guilders in debt. (Guilders were the currency in use in The Netherlands prior to changing to the Euro. Some quick math tells us that 3.5 Million guilders would be roughly equal to $7 Million USD.)

Would the 6500 model have been enough to save the company? Who knows. Considering the poor sales up till then, and the relatively massive debt (when compared to sales), it seems unlikely.

But one thing is for certain… those are some seriously funky (and awesome) looking machines. So I’m sure glad they tried.

If you ever run across a Holborn, count yourself lucky.  These are some of the hardest computers to find nowadays. Considering that only a few hundred were ever sold, you aren’t likely to stumble across them at a flea market or eBay.

With that, I leave you with some pictures of Holborn computers in action.  Because they're just so darned cool looking.

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Funny Programming Pictures Part XXXVIII
Go ahead. Call them "memes". I dare ya.

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Classic.

 

It's funny because CSS is terrible.

 

My favorite part about this is how much I'm crying inside.

 

Around 20 years ago, a fellow Dev Manager and I were interviewing a guy for a senior level programmer job.  We asked him to code a simple function, in C, on the whiteboard.  Something that takes a single parameter and loops on it.  He walked up to the whiteboard and picked up the marker.  At which point you could visibly see -- from the back of his head -- as he had an epic brain fart.  He stood there in silence for a moment, turned around, pale as a ghost, and announced, "I forgot".  He then -- and this was brilliant -- handed me the marker and asked me to do it.  At which point my brain short circuited and I couldn't -- for the life of me -- remember how to do it either.  I start laughing and hand the marker to the other Dev Manager.  He just puts up his hands and shakes his head as if to say, "I can't remember either".  That guy got the job.  True story.

 

WARNING!  WARNING!  UNUSED VARIABLE!  WE'RE ALL GOING TO DIE!

 

I know, I know.  I have issues with this picture too.  I mean.  Seriously.  Rust would obviously be the toilet.

 

Code reviews are just the worst.

 

I don't get it.

 

I'm not saying "Arrays start at 1" is correct... it is merely the only non-insane option.

 

Some of my projects have more commented out lines of code than not.

 

This is correct.

 

By posting this picture, we have accidentally summoned 1,000 Rust programmers.  We're all doomed.

 

Let that be a lesson: Always set an "Out of Office" autoresponce before pushing to production.  Noob.

 

It's has a calculator in it, so this picture is allowed.  You're welcome.

 

Semi-related note: I miss when heavily used compiled code, in CGI-Bin, on webservers.  Those were the days.

 

I like this picture, because it caused me to have 17 contradictory "Well, actually..." responses in the span of 30 seconds.

 

Malloc!  Malloc, like the wind!

 

"I've come here to program with wishy thinking and bubble gum.  And I'm all out of bubble gum."
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